League of DesignsI figured I should let you know. It messes up with my data search for Kai'Sa.
Riot plz
Welcome back to League of Designs! Now running hot from my resurrected computer <3
26/02/2018: OH SNAP IT'S BACK WHO THAT? SCRAPARAP
Hellooooooooooooooooooooo.
My computer is dieded. Me no podemos add Zoe.
ごめんえおねがいします。
You can look at her stuff here though. Just... not here face.
I'll be right back ! Thanks for visiting League of Designs.
Have a good day ♥
This and the Kindle mechanic were always intended to be temporary measures to assist with the transition to the new Runes world. At the time of release, we didn't want junglers to feel obligated to go Precision and penalized too harshly for going Resolve. Now that splashing lets you dip and have more control over your stats, we felt like they weren't worth keeping around on reevaluation.
There are champions who will be particularly impacted by this and we'll be keeping an eye on whether they need compensation.
For every level ahead you are of a camp you get 5% reduced experience. It kicks in even at fractional amounts of being ahead, and probably accounts for the experience oddities you've seen if you were closely watching experience gain and knew what the camp was supposed to grant.
I think it's a mechanic that has done a lot of work in the past but if we want to see more individual stand-out performances (which we do) it might not be as necessary. We'll see! I haven't seen any unacceptable margins in the past few weeks we've been testing it.
Thanks for the feedback. Magus was the inspiration for this iteration. We wanted to test to see if the most generically useful stats would actually be useful to the widest set of champions. That may be true, but in our testing we already ran into negative feedback that encouraged me to move away from the iteration. The lack of the Echoes proc was reduced satisfaction, the increased CDR and lack of a mana return function also made mages OOM more, and overcapping on CDR was restricting some common mage build paths. The posted iteration should address those concerns and hopefully still be a leg up for mages.
We'll be looking out for this. My expectation is 15 second won't dramatically impact this. We're also not really supporting play patterns that revolve around using comeback experience. That's more of a safety net not expected to be used with frequency (and is quite rarely utilized from the numbers we pulled, granted it was last year and my mind is a bit hazy on the specifics).
A potentially more impactful change we're testing out that does matter is that the over-leveled experience penalty has tentatively been removed.
The scarcity and amplified reward has the potential to create more conflict around the objective (Scuttler in this case). That is the main impetus of going that direction.
Experience on the camps is reduced and gradually increased over game time. So there is a reduction, but it's not flat throughout game time. Still working on tuning on this. Our aim isn't to further encourage super heavy farming junglers so we'll do what we can to limit that playstyle taking over.
Glad you appreciate it. :) Most of us are avid players and do have the best intentions. We all want to enjoy League for a long time to come.
Yes, we do think about it. I've had multiple conversations on the topic because I broke Rift Scuttler off of a 30 second break point. We were considering if we could go down 30 seconds here, and were hedging towards testing the most extreme version first but I'm quite confident we don't have that much wiggle room.
So, it is a pain point to get off of very easy to track timing numbers but sometimes it's not feasible to stick to those big breakpoints and we need to be a bit more granular.
All except buff camps and Scuttle which has its own timer. That might go without stating but just wanted to be clear. :)
There reward is amplified as compared to Live. They're also the only remaining quick path to level 3 (if you clear a full Krugs in conjunction with two other camps you'll get your level 3). I expect that'll increase priority on them somewhat.
Not currently
Yep, unfortunately the movespeed was just better utilized by Nidalee, Elise, and Eve. We're hoping that this change opens up the jungle to more mages, along with the mana tuning on talisman.
yep it is!
It's up there! We're testing dropping them to 2:15 from 2:30
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