League of DesignsHi, welcome back, certainly glad to see you today.
I thought today I'd do a little check up on LoD since it crashed last night for some reason. While I do that, let me just run all the champions across the screen, that you will be able to play in ranked for the first time.
Have a nice day. I'll keep an eye on LoD to see if it's fixed.
Well here we go ! Pyke is new and fresh out of the saltwater so enjoy.
Also, Irelia is much, much more flamboyant today. Is she not ?
Have a good day my friends. <3
Artemys
We've been looking at some options, will share some details/direction once things are more conrete.
Stormrazor - we've got a bunch of small fixes for how it interacts with various champs coming in 8.12. Most noticeable is Jhin, whose 4th shot damage will no longer be reduced when the two occur together. General rule is for guaranteed crit abilities their damage won't be reduced and you will get the movement speed.
me and T were musing on some changes to his R's armor pen passive, theory being that he has too much anti-tank damage in the new world and not enough anti-squishy damage. We decided to wait to see how he settles, but it's something I'm paying a lot of attention to.
He just keeps waiting
(waiting)
waiting for the world to change
Lemme get back to you shortly on Stormrazor and which specific interactions are/aren't being looked at (need a response from someone who knows details there better than I do).
Can't say much about Aatrox, but shouldn't be too much longer before you'll get to hear more.
Agreed on influence from across the map being a problem BoC has and Zz'Rot doesn't to the same degree. BoC has also been particularly problematic when rushable, which Zz'Rot isn't at present. No current plans to remove Zz'Rot, but did want to be open about how we think there's some risk to it too.
I need to follow up with some folks about that today, I'm personally becoming increasingly suspicious it's a problem we need to address soon though. Degree to which it changes mid lane from a pretty interesting and high impact lane to a rather flat experience is particularly poor.
Nothing immediate planned. Not sure where claims we're going to be giving him a new passive started, that's not something we're working on (time better spent elsewhere for one thing).
Doesn't seem to have had too much of an impact yet overall. Three possibilities there that come to mind:
It's too expensive, so isn't worth them picking it up over other items.
It is a good choice sometimes, but most players have yet to adapt to pick it up when appropriate.
It is having meaningful impact and I'm just missing it given all the other discussion going on.
I incline towards some mixture of 1 or 2, looking at how performance on AD assassins hasn't changed very meaningfully and at least some players are normally very quick to jump on more optimal items. Could be misinterpreting things though.
Yep, he's on our list of potentials we'll look at later in the cycle.
I think it's possible making Banner and/or Zz'Rot more concentrated, something more tactical and less strategic, might be a good approach. We didn't want to try that with Banner at this point however because the odds of landing that correctly on the initial version aren't great, so it risked creating another period of disruption around it. If we do ever try it, or Zz'Rot work, on that scope, preseason's the most likely window as a result.
There's a definite risk there. We do want to open up Sterak's to more users, but especially if picked up on really damaged focused champs that needs to come with a significant damage trade off for that extra survivability. We believe it'll be in an ok spot for them, but certainly open to adjusting quickly if needs be.
I think positions having a range of classes be playable in them is a good thing for the game in terms of variety of experience it offers and strategic depth. That shouldn't mean an all or nothing situation, with a class or significant chunk of a class, left with nowhere to play either though. It also doesn't necessarily mean the bruisers/mages in question are necessarily appropriately balanced and have sufficient counterplay to be reasonable to lane against.
I think Zz'Rot has had the same problems as Banner generally, so I think there's a real change we're also better off removing or heavily reworking that. It is a refer a friend name though, so we'd need to keep that in the system somewhere regardless. Ohmwrecker's also a RAF name, so regardless of what happens to the item we'd keep that name around too.
Gameplay wise, no immediate plans for Ohmwrecker. It's something we've tried heavily modified or replacement gameplay for a few times that hasn't hit the mark. Possible we take another swing in preseason, wouldn't be making meaningful changes to it before then at the earliest though.
Not certain yet, we're still talking about whether now's the time to prioritize some larger ability work, or whether we should do some power compensation now with ability adjustments later in the year. Will let you know once we've got a certain answer on that. Larger work whenever it happens will likely be around the same amount of change as the Rengar and LeBlanc changes earlier in the year.