That's the plan yes. It's a spammable enough effect that there's not really much play for others around it in most circumstances. Doesn't pass that bar for adding additional visual noise to the screen as a result.
Her average win rate dropped a bit in both average and high MMR post patch. As usual with these sorts of changes though her playrate also spiked. Between less experienced Annie players playing her and need for people to learn the changes hard to say exactly where her balance currently is. Seems likely it's not dramatically higher or lower at the very least though.
Us, Zac mains, are now crying in the corner of the blob room. All we wanted was a little love. All we wanted was a little blob. How can you do this to us ? WHERE IS THE ZAC ETERNAL CHANGE. We wanted the amount of blobs picked up, but turns out we will never see the light of the blob eternal. May our ideas R.I.P.
His third eternal in the original proposal is the number of blobs picked up. :)
Alright! First, let me say: thank you all so much for taking the time to give us your feedback. We read all of it and use it to drive our discussions on next-steps.
I've taken the feedback from Twitter, reddit, and this post to compile a list of changes to our proposed Eternals. However, let me mention up front: this list is still not final.
We will continue to make adjustments to our initial proposed sets as necessary. The changes listed below are changes we are going to attempt, but we may end up having to take yet another path on any given Eternal due to feasibility, technical concerns, or other reasons. However, if we're able, we'll make these adjustments.
Lastly, anything that says "REMOVED" doesn't mean we won't ever track that. It just means we're going to remove it from set 1 to prioritize something else.
[REMOVED] Kills to enemies within Glacial Storm
[ADDED] Enemies knocked aside by wall
[UPDATED] “Number of Qs Landed” updated to “Number of Long Range Qs Landed”
[REMOVED] Multiple (2+) enemy champions hit by Tempered Fate
[ADDED] Number of double stuns inflicted with Q
[REMOVED] Time spent under the effects of Overdrive
[ADDED] Takedowns within 5 seconds of activating Overdrive
[REMOVED] Number of projectiles blocked by E
[ADDED] Damage blocked/mitigated by E
[REMOVED] Kills to enemies affected by R
[ADDED] Number of champions knocked aside by R
[REMOVED] Damage dealt by E
[ADDED] Kills within 2 seconds of exiting stealth
[REMOVED] Kills with E
[REMOVED] Distance traveled with Q
[ADDED] Skillshots dodged with E
[ADDED] Bonus damage dealt to champions with W empowered autos
[REMOVED] Time spent with (P) up
[ADDED] Healing done by P
[REMOVED] Trigger seed damage
[ADDED] Number of champions knocked up by Daisy
[REMOVED] Number of roots with W
[ADDED] Number of max damage Q bounces into champs
[REMOVED] Number of plasma ruptures
[ADDED] Bonus damage dealt by rupturing Plasma
[REMOVED] Number of sentinels triggered
[REMOVED] Stuns with R
[ADDED] Rend stacks transferred to champions by Q
[ADDED] Low health (<25%) allies saved with R
[REMOVED] Damage healed with empowered W
[ADDED] Total reduction to R cooldown from Passive
[REMOVED] W Multihits
[ADDED] Number of transformations unlocked in under 10 minutes
[REMOVED] Distance traveled in E
[ADDED] Number of enemies passed through with E
[REMOVED] Distance travelled with Q
[ADDED] Champions executed with E
[REMOVED] Kills due to Passive
[ADDED] Number of attacks that hit champions beyond default/base attack range due to W
[REMOVED] Passive marks consumed by allies
[ADDED] Damage mitigated by W
[REMOVED] Self healing done with Frozen Tomb (R)
[ADDED] Champion kills within 5 seconds of taking damage from Frozen Tomb (R)
[REMOVED] Time spent hasted by W
[ADDED] Q hits on champions that weren’t the Q target
[UPDATED] Knockups with R is now “Multiple champions (2+) knocked up with R”
[UPDATED] Nami ult hits increased from 2+ targets to 3+ targets
[REMOVED] Takedowns within 5 seconds of breaking camouflage from Passive
[ADDED] Number of full Q triple-hits on champions
[REMOVED] Shields thrown with P
[ADDED] Damage absorbed with P
[REMOVED] Distance traveled with E
[ADDED] Champions executed with Q
[REMOVED] Distance dashed with E
[ADDED] Number of three Q hits on the same champion
[REMOVED] Distance traveled in R
[ADDED] Time spent at 25 stacks of passive
[UPDATED] No longer going to attempt to track spells blocked by Ricochet (W) instead of Spell Shield (E)
[REMOVED] Empowered Q Auto attacks
[ADDED] Number of Power Chord (any) empowered autos against champions
[REMOVED] Time spent hasted by passive
[ADDED] Number of enemy champions hit by Q
[REMOVED] Dragon hits with R
[ADDED] Number of stacks on Passive from killing dragons
[REMOVED] Time spent Moving Quick
[ADDED] Champions killed by a poison tick from E
[REMOVED] Distance enemies knocked back with R
[ADDED] Number of enemy champions knocked back by R
[REMOVED] Slow duration of Venom Cask
[ADDED] Number of enemy champions killed within 5 seconds of exiting stealth
[UPDATED] “R kills on champions that had over 50% hp” changed to simply “R Kills”
[REMOVED] Distance traveled with E dashes
[ADDED] Number of champions knocked up by Q
[UPDATED] “Enemies trapped by W” changed to “number of enemy champions trapped with or bumped by W”
[REMOVED] Towers destroyed while being damaged by the Maiden
[ADDED] Number of times all 4 ghouls have lept on target hit by E
[UPDATED] “Levels granted by passive” changed to “total experience granted by passive”
[REMOVED] Distance traveled by Es that have put targets to sleep
Completely fine with the passive one as the accessible option.
Max range q is meh. A lot of times call for closer range qs, so this one might encourage trying to pull off max range more often, even if not needed, which could effect gameplay.
I need clarification on the punching one. Is this both aa and skills, or just aa? If it's everything it feels too easy, if it's only autos it pushes you into builds with more attack speed, which I'm not fond of on her.
I would consider something like damage dealt while enemy is under your cc. Requires you to combo skills together without drying.
Or total extra damage dealt from the armor shred on w.
In general a lot of what I'm seeing on sl champions is 'use this once skill right' which is fine for one or two. But the third should require something that shows more overall mastery of the champion imo.
For Vi, it counts abilities and autos - it's intended to encourage multi-hits, AA and spell weaving, etc.