Same, I love that build. Interestingly we we're not anticipating it as a viable path for her all throughout development. This is one of those things where we were pleasantly surprised and are embracing it.
General approach - we want to focus on the systems first (items) to make sure that the majority of a class is properly served. In this case we wanted to be sure that Death's Dance is a powerful item for fighters without every ADC shifting towards it.
Second - we look into the champ edge cases that aren't well covered by the systems changes we make. For Urgot specifically we're considering if he will need compensation buffs if his core itemization is nerfed with the changes.
Twitch is definitely due for some QoL. He's not in a terrible state, but currently he's not appealing to as many players as other adcs.
We don't currently have anyone actively working on him, but If I had to muse on what could give him a nice refresh I'd try to get him using his ambush capabilities more actively in lane and mid fight. He currently only tends to use Q when he's approaching a fight from the start, which means once fights begin he just ends up auto attacking and kiting.
I'll be sad to see this place go. The SA&S Boards were pretty much my little home, and I love the characters here (even the... unusual ones... you know the ones). I hope to see many of you around in other places like Discord and Reddit - even Twitter maybe? I am old, so I may have to get dragged, kicking and screaming, onto modern communication methods (pneumotube runners have limited range).
I loved watching the end-of-year lore votes, my "Between Two Towers" thread, the little unofficial fan-fic compos I ran, the threads analyzing every new story, the glossary threads (esp. Zaun), and the worldbuilding theories. Not to mention every single thread that mentioned a map.
There are many resources outside of these boards in which story and lore communities have existed for quite a while now and have grown and prospered apart from the dwindling population here. Those that may be reluctant to adopt newer methods of community may feel what you say, but I feel like a majority of the community that is interested in the Runeterra IP will be happy to join us wherever we may land.
Nothing to say firmly yet as we're still working through things on our end, but I'll share updates on my Twitter and other applicable places when I can, which should resonate throughout the community easily.