League of DesignsI figured I should let you know. It messes up with my data search for Kai'Sa.
Riot plz
Welcome back to League of Designs! Now running hot from my resurrected computer <3
26/02/2018: OH SNAP IT'S BACK WHO THAT? SCRAPARAP
Hellooooooooooooooooooooo.
My computer is dieded. Me no podemos add Zoe.
ごめんえおねがいします。
You can look at her stuff here though. Just... not here face.
I'll be right back ! Thanks for visiting League of Designs.
Have a good day ♥
Oh hi it me.
Am interested in getting Nid back into a solo lane. Seems high value if we can achieve it given her gameplay and thematics. The issue I'm running into is that her current kit doesn't seem to support lane play without a number of game health risks or risks of making her jungle bonkers.
As a result I expect getting lane Nidalee back would take a number of larger mechanical shifts on the champion as opposed to simple numbers changes. This is doable, but would take time (Similar scope to the work we did on Rengar). Was thinking of doing some exploratory work on her once I wrap up work on my current VGU. No promises however, the exploration could end up yielding nothing of value (Would only make changes if we were confident Lane Nid AND jungle Nid were being made better).
There will never be another salt jar. :(
Tbh, having a free ward doesn't lower the mindshare getting ganked that early puts on a laner. Personally don't think a laner should feel so impacted when their laning phase just barely started.
We've tested Kindred out a bunch with the jungle changes & the Marksman items. She's functioned relatively well, though itemization seems to be shifting from Shiv/RFC -> IE into BORK first item.
Nope, that was removed with the revert.
If we did make such a change we probably need to treat them like those that need a bit of setup time at camps at present and give them some help.
From memory we're reducing it's sustain during most of the game. Same start and end points, but most of the increase is backloaded, so will heal less in lane and mid game.
Aiming for first post of next week.
I do yes, thanks for asking :)
Ah, looks like August didn't get a chance to jump into the previous thread. I'll chase him up on that.
She's got some more bug fixes and a couple of spell buffering improvements coming up. Beyond that we'll also want to see how she performs in pro. Historically this style of LB's also tended to underperform for average players when she's balanced for experienced LB players too, so I don't think she's far from the right spot. Guessing, but think it's likely we don't make any major power changes as a result.
Adjustable sizing's definitely going to be in there so you can tailor as desired. I'll pass your feedback on to the team on the other points, believe they've been discussing some of that stuff at least already, but not sure what their conclusions so far have been.
Early performance suggests she's slightly stronger. We think her gameplay should be healthier as well (more need to hit Q, more effort needed to set up strong ults). Change looks good so far directionally.
In terms of power, maybe more in a bit? Don't think we've got that much room to move though before we start risking pick/ban status again though so wouldn't want to rush things until we've better seen impacts of this change.
Press the Attack:
Lethal Tempo:
Hail of Blades
Pretty good so far on the AD items IMO. Still some tuning needed though, wouldn't swear we've got all the item gold efficiencies right in particular. And a lot of bug fixes still underway too.